
To save time, we only use basic UV projection tools, such as plane projection, cylinder projection, automatic projection. We need a high definition pattern for the table, but we can't find, so we made one: We look into our own inventory, google, and paid online texture store. In the texture mapping step, we spend the bulk of the time looking for fitting textures. The 3D work has two main steps: texture mapping an lighting. Now the design stage is done.Īt this stage, we first render a 3D image, then overpaint it in 2D, to meet what the client wants. Then we hand paint the color and lighting design.
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I have a separate blog article about how to render the line art out of 3D scene. And then, here we go, it is the line art we render from this scene. You can see they are very simple geometries too. The background of the room is modeled by hand.

The blackjack table to the left, is borrowed from another scene, for we have made so many casino scenes for this game. There are thousands of chairs there, but it's strange that finding a chair exactly what you want is so difficult! We find a close chair, and add the rim by ourselves. In fact they are very simple geometries too. You can see the white parts on the wheel, we hand model them. But the downloaded model is very basic geometry, barely a cylinder on this part, it needs more work. The Wheel is very close to the camera, so it needs good details. Roulette table: We search on google "free 3D model roulette", and choose a good one. In fact it takes less time than you may think. The idea is to construct the scene by 3D models, then render neat line art out of the 3D scene, and deliver it to the client to review. Because it's an interior scene, in 3D it would be easier to adjust camera angle and furniture if the client asks us to do so. We think incorporating 3D into the creation would save some labor. The client wants the layout look like this picture, with the interior redesigned:Īlthough the client doesn't strictly require the scene to be created in 3D, they want a high level of style and quality. Here I will give the procedure for making one of the hidden object puzzles, from design to finish. It's a theme hidden object game, featuring many beautiful coastal resorts. Our 2D art team recently work on a facebook game: Seaside Hideaway.
